extends Node2D

@onready var label = $CanvasLayer/CenterContainer/Label

# Called when the node enters the scene tree for the first time.
func _ready():
	label.text = "本局得分: %s" % GlobalGameInfo.score

func _on_button_pressed():
	get_tree().change_scene_to_file("res://sence/level_1.tscn")
